About once a month I receive a set of questions
from an aspiring graphic designer. Usually they send me a set of questions
assigned by their teacher. Most of the questions are
the typical stock career day fodder and are largely irrelevant. I used
to do my best answer them but I'm just too busy these days. So
as a service I've compiled the most frequent questions, tossed out
the irrelevant ones and added some of my own.
Now I'm just one guy. My experience is just that, mine. Your situation
and experiences may be totally different. What works for me may not
work for you. I'm also an entrepreneur at heart so it's not in my nature
to seek employment in the traditional sense. In fact, I've never had
a traditional graphic design job as I've always worked for myself.
So I really have no idea what it's like to try to get hired at a design
firm, nor am I interested in finding out.
This doesn't mean I haven't worked with many
firms, both big and small. The difference is they hire me as a contractor
to handle a specific job. It's less of a boss/employee situation and
more of collaboration among peers; much different than being an employee.
However, I do know what I require from anyone I collaborate with and
what they require from me. I've worked with the Discovery Channel,
Google, Intel, and Playboy Magazine as well as dozens of lesser known but no
less demanding companies. I know why they chose to work with me and
what they expect. I know how to keep them happy.
So take my advice for what it's worth. Use the stuff that works for
you and toss the stuff that's irrelevant to your situation or goals.
Good luck.
It’s almost impossible to get accurate
feedback about your artistic talents while growing up. Your parent’s
job is to encourage you. Your teacher’s job is to encourage you.
You’re
friends want to stay your friends so they won’t help much either.
And employers, well they’re just too busy to critique your portfolio.
So how do you know if you have what it
takes? The most obvious method it to compare your work with
the top pros in your field. Get the latest Society of Illustrators
or Communication Arts Annual. Print out some full page samples of
your work and slip it in the book. Now flip through the pages. Does
your work blend in? Then great, you’re
on your way. If it sticks out like a sore thumb then you have some
serious work ahead of you.
This is not for "artistic" types.
This is a serious and competitive business and is not for the sensitive,
weak, slow, hesitant, insecure or flaky. The "arts" are a
dumping ground filled with dreamers and wannabe's. The reason for this
is simple; few objective or enforceable standards. If I say I'm an
accountant, a lawyer, a doctor, a dentist or an airline pilot, it's
very easy to test that statement. Do I have the proper state licenses
or credentials? Can I complete a set of technical tasks that are germane
to the profession? If not, then I better stop bragging. I could even
be prosecuted for fraud. However anyone can claim they are an artist
and there is nothing anyone can do about it. Art schools prey on this
fact and graduate hordes of ill prepared "artists" who don't
stand a chance in the real world.
To make it in this business, and it is a business,
you need to be talented and extremely hard working. You must be able
to meet deadlines, work within budgets and communicate clearly. It
would be ideal if your business skills were equal to or greater than
your artistic ones.. The world is full of talented artists who are
just flakes and will never be successful because of that. An average
designer with above average business skills can still do quite well.
The reverse, however, is less likely.
If you need to be "inspired" to create then find another
line of work. If designing (writing, drawing, photography…whatever
your passion is) doesn't come easy, then find another line of work.
If you feel that people who make great money from their art are sellouts,
then find another line of work.
Scared yet? If your response to the above
is “Well, duh!” then
great, you’re either completely delusional or really talented.
If the above totally freaks you out then I’ve saved you months
or perhaps years of future frustration and disappointment.
The short answer; ditch the student portfolio and fill it with real
work as soon as possible.
A student portfolio is filled
with work that has been done under the supervision of a teacher under
unrealistic circumstances. In the classroom environment you have weeks
to complete assignments that in the real world will be expected to
be finished in six hours. Your work has not been tested
in the print shop so one would have no idea if you can produce
work to the exact specifications required in the printing industry.
Do you understand bleed requirements, vector vs. bitmap, converting
text to outlines, and the difference between CMYK and RGB? We don't
know. That's why employers take a student portfolio with a big grain
of salt.
A student portfolio full of ad
campaigns for fictional products is a dead giveaway of your inexperience.
Even worse are the samples based upon real fortune 500 companies.
Not only do they generally look inferior when compared to real deal,
it's also clear to the prospective employer or client that you really
didn't work on the latest, Coke, Apple or Nike campaigns. Smart employers
will be more impressed with a couple of well done logos, business cards
and postcard mailer samples for local businesses (complete with a little
case study on how your designs resulted in verifiable positive results)
than any overblown art school fantasy assignment. There is only one
reason anyone would ever hire you and that is they think you can make
money for them. Pitch your talents accordingly.
Note:Student portfolios for
illustrators can be quite effective however. If you're a talented illustrator
it really shows as there's no way to fake it or hide your shortcomings
with flashy effects and layout techniques.
Second Note:This advice is
subjective. So much depends on the quality of your student work and
the client you are pitching. As a general rule however, the faster
you transition away from the student/personal work the better.
Exceptions to this rule: Personal
pieces designed to show off your skills can land a great job or assignment
if they are highly infectious and the execution is drop dead amazing.
This is especially true with animation, film, flash, and video game
design or anything entertaining and interactive. If you can generate
the online buzz, you will get the work.
Should I go to art school? I can answer that
with and enthusiastic “maybe”.
Do I need a degree in graphic design? My firm answer is “it depends”.
A talented, focused, hardworking student can
grow by leaps and bounds in a very short time when matched with the
proper school. This was my experience. I was awarded a scholarship
straight out of high school to the Colorado institute of Art. Even
though I left after the third quarter of an intensive two year
program, my skills were honed and refined in a way that still benefit
me today.
However, for a student of average ability
and focus, art school can be one of the most painful ways to waste
$40,000 of your parent’s
money.
So be careful. Understand completely why you
are going to art school, pick the right school for your skills, goals
and temperament and work harder than you ever have in your life.
Never, however, forget the hard truth
about art schools; art schools need to fill their seats. Without
a constant flow of new recruits they'd be out of business. This is
why you're unlikely to get an honest appraisal
of your chances in the real world while in school. If they only took
students who had the talent and passion to make it, the seats would
be half empty and they’d be out of business.
The average students, who will ultimately not pursue a career in design,
subsidize the career faithful. This is true for all schools.
If you’re not 100% certain that art school is the right path
for you, but you’re overflowing with talent and ambition, then
self study maybe the path for you. It was the path that I most preferred
and pursued. It was also the path of some of the most talented designers
and illustrators I know.
One of the best kept secrets about self
study is that while you are learning you’re also working and
building real world skills. So while your friends are busy
with their art school assignments, you’ll
be spending the next four years studying and learning while
building a real portfolio, while hopefully putting
some money in your pocket along the way.
For the right individual, the effects
can be profound. Four years later you’ve built up a small client
base, a decent reputation and a collection of quality tear sheets
and client testimonials. Meanwhile your friends are shopping around
a portfolio of art school fantasy assignments to perspective employers.
A degree from a good school will help
get your foot in the door, but it’s your work and personality
that will get you hired. Smart employers use a degree as a way
to cull the herd, not as a litmus test.
Clients on the other hand aren't interested
in your degree. They’re going to base their decision on the
quality of your portfolio, the quality of your clients, and how they
feel about you personally. If the match is good you may get hired,
if not, they’ll
find somebody else.
So it depends on several factors on which
is the right path for you. For those of you who are passionate about
a path of self employment and cringe at the thought of doing the typical
nine to five routine, then self study is probably the right choice.
The upside is that you can never be fired. Even if you have no clients,
you still own your own design business.
However, if the responsibility of running
a business, including invoicing, collecting payments, client interaction,
negotiating fees, and weekend client emergencies sound like a nightmare,
then the “art school/degree/internship/junior
designer/senior designer, art director” route is probably best
for you.
Hard to believe but aspiring designers
actually send me long resumes full of dubious work experience and
pointless personal goals, yet fail to include any actual work samples.
You're a designer, show me, don’t tell me!
I can size up a good designer in two minutes. If they're bad, it takes
ten seconds. So show me what you got. If it isn't brilliant, don't
include it. If you don't have anything brilliant to show yet, then
wait. Keep working at it, perfect your chops, and then show your work.
You're an artist, so get a website. It
better be a real one with your own unique domain name. No free hosting
services and no stock templates. No Hotmail, Yahoo or Gmail accounts.
Make your own website and post your work; if you don’t know
how, then learn. Basic web design and web hosting skills are essential
in this business. Include your email and phone number. If you're
too timid to include a phone number and talk to me personally, then
there's no way we're doing business.
SPELL CHECK EVERY EMAIL! Did I mention that you should spell check
every email? Oh, and remember to spell check every email.
Do not omit proper punctuation and grammar.
If your email looks like this;
hi
ur work is soooo good.
i’d luv to come work 4 ur company.
any openings???
jill
you are soooo doomed. Don’t send
out gibberish like this, ever. Not even to your friends. It just
encourages sloppy thinking.
Always follow up an important email with
a call. Emails get caught in spam filters regularly so don’t
automatically think they’ve
read what you’ve sent. Set your email client to ask for a return
receipt. It's not 100% effective but if you get a receipt you know
they just opened your email, so perhaps it would be a great time to
contact them with a follow up phone call.
Speaking of phones; get a cell phone with
a very generous plan and record a professional message. No
jokes, silly voices or rap tunes. Get used to answering your phone
with “so and so speaking,
how may I help you” or “this and that graphic design company,
this is so and so speaking, how may I help you?” Your friends
and family will be amused but your potential clients will appreciate
it.
If you don't have them yet, get accounts for
Skype, Yahoo Messanger, Google Talk and Microsoft Live. They're great
for free long distance calls and every client has a different IM preference.
They also work well on your smart phone (I'm using the HTC Rezound these days with the jumbo battery pack). They also they also work with tablet like the new 7" Google tablet T-Mobile , theiPad and the Galaxy line. Clients get fussy quick if they can't reach you and you never want to miss an opportunity, so make sure you are never out of reach.
One more thing; do not send your resume (PDF or Word) as an attachment,
it will probably be deleted immediately as no one opens attachments
from unknown sources. However, JPGs and GIFs of amazing samples are
fine.
You'll need a real portfolio, full of real work
samples. Do work for all your friends and relatives businesses, even
for free, and start building a portfolio of professional work ASAP.
Local non profits area great; they have no money for design but they
are generally very appreciative, your work will get seen, and they
will make an excellent reference.
Get a website and a business card. Start hustling
and networking. Take any job, no matter how small, and do a kick ass
job. Collect client testimonials and tear sheets from every job and
use those to get more work. Expect to spend five years hustling before
you feel like an actual professional designer.
If you can live at home, then stay there as long as you can. No need
to have the expense of your own place if you can avoid it.
Keep your day job. You'll need it to pay for your computer, digital
camera, printer, ink, supplies, phone and web hosting. Your day job
will subsidize your design business until you actually get good enough
to make real money.
However, at some point you just have to quit
the nine to five job and go for it.
The reason is simple. Clients want to work during
normal business hours. If you can’t take calls
or emails until after you get off work you will lose business.
I frequently
get work over equally talented but less available designers simply
because I was able to talk to a potential client when
they were ready. By the time the other designers got home from their
full time art gig, the opportunity has passed them by. This is a standard
time management problem that makes it almost impossible to maintain
your freelance clients while working a full time job for somebody else.
At some point you just need to make a leap of faith and take advantage
of all those midday hours that you once spent working for someone else.
It’s also where my previous advice, live at home as long as
possible, comes in handy. The lower your overhead, the longer you have
to make your design business profitable.
Think freelance. I do everything myself
and only collaborate with a small group of trusted experienced professionals.
This is very common. Many "companies" are individuals like
myself and have no jobs to offer.
Return emails and phone calls ASAP. Always give
the client more than they are paying for. Provide the best customer
service possible and never leave a client unsatisfied; even if it means
losing money on the job.
When you are not working on "real" jobs
then spend your time fixing up your website, improving your marketing
materials, networking, reconnecting with past clients, and completing
that amazing personal project that will just kill over at whatever
design forum you frequent.
If you don't have an ongoing backlog of must finish business, you're
slacking. If it doesn't frustrate you that there is simply not enough
time in the day to get everything done, you're slacking. If you don't
occasionally wake up in the middle of the night and run over to your
computer or drafting board to jot down that clever idea before you
forget, you're slacking. If you don't wake up everyday excited about
your career as a designer, then you're in the wrong business.
This varies from designer to designer. I prefer
a flat fee pricing model. This focuses the attention on the value
of the services provided rather than the hours put in. Value received
is unique to each client while hours are a commodity. You want to avoid
being a commodity. Wheat, crude oil and corn are commodities; your
designs aren't. This doesn't mean that every client receives the same
quote, it simply means that every client gets a final quote, based
upon their individual circumstances, that represents the maximum they
will pay.
A flat fee can also include restrictions
on the project's scope. You can specify the number of initial comps
and subsequent revisions or include kill fees or an hourly rate for
additional items out of scope. It's up to you.
This is also why itemization is a problem. When
you present a client with an itemized list of cost breakdowns the tendency
it to start haggling over the list and try to shave off costs here
and there. This
is bad in the long run for both you and the client as it shifts the
attention to the costs and not to the value received and the effectiveness
of the final product.
The only time I quote hourly is for maintenance
work or a project that is so open ended that it's impossible to quote
a flat fee.
As a general rule, don't start a job without
a deposit. If a client bails on you, the deposit essentially becomes
a kill fee. So at least you'll get something. How much of a deposit
it up to you, but the market will let you know soon enough if it's
out of line with expectations. Generally, the simpler the project,
and the more experienced and talented you are, the bigger your deposit
requirements can be. For longer projects it may be wise to break the
fees up into installments that are triggered when specific milestones
are achieved.
When the project's done, send the
final invoice. Your invoices don't need to be fancy, it's just for
record keeping. You can use a Microsoft Word template as a stating
point or find one you like online and customize it.
If you don't have a PayPal merchant account
then get one. Many business people prefer to conserve their cash and
pay for design services with a credit card. They'll be happy you provide
this option.
If you've given your business a name then you'll
need to file a fictitious business name statement, also known as a
DBA ( doing business as). This allows you to operate as a business
under the name of your choice without having to create a formal
legal entity (corporation, partnership, LLC, etc.) In most states you'll
probably head down to the county clerk's office and fill out the required
form. You'll use their database to double check that the name is not
already in use. Expect to pay about $35 for the whole thing plus another
$25 or so to have the DBA statement run in a local paper for three
weeks. There are local papers set up just for these purposes. The clerk's
office will give you a list of possible publishers. Now you can open
a business checking account and even get a business phone listing for
the name. You'll also start getting credit card offers under your business
name as well as get approached by local accountants and bookkeepers
looking for your business.
A word of caution: if you have a tagline or
use a longer version of your name when doing business then file the
whole phrase. My first fictitious business name statement was for Claytowne.
Just Claytowne. I set up a checking account and all was great until
a client wrote me a check made out to Claytowne Graphic Design. So
what was the problem? My bank wouldn't cash the check because it was
made out to Claytowne Graphic Design instead of just Claytowne. They
said the name on the check can be shorter, but not longer, than my
DBA.
The check was for
a sizable amount so I just filed another fictitious business name
statement and this time put "Claytowne Graphic and Web Design" just
to cover all bases. Then I cancelled the Claytowne business checking
account and opened up a new one and cashed the check.
There, now you don't have to repeat the same
mistake I did.
The flexibility of working at home and
owning my own business is nice. I'm able to spend a lot of time with
my daughter and I get to adjust my surf schedule to match
the preferred tides. Solving a client's problem with grace and style
feels great. Finding a solution to an "impossible" situation is exhilarating. Seeing my work in print, especially a full page glossy magazine ad, or a product package design I just did sitting on store shelf, is also
deeply satisfying.
Probably the most frustrating situation for
all designers is the job that won't end. It could be that the specs
keep changing. It could be a design by committee situation where reaching
a final decision is nearly an impossibility. Could be scope creep where
you continually add yet other feature to the website. No matter the
cause the result is the same; creative exhaustion and frustration.
Other than that, nothing really. I know it sounds
like I'm just blowing smoke but I really do love my job. I've molded
my career to perfectly match my sensibilities, my lifestyle and my
temperament. This is not to say every day is perfect or that sometimes
I'm not terribly excited to tweak a design for the umpteenth time,
but overall it's exactly what I envisioned the good life to be.
There's a funny expression I heard from a colleague
of mine: "when you're self employed, YOU get to decide which 100
hours per week you work." It's not that far from the truth and
it perfectly captures the paradox of self employment.
Work also manifests itself in different
forms. If I'm reading a marketing book, I'm working. If I'm eating
breakfast while in my head I'm brainstorming a tagline for a new product,
I'm working. If I'm buying some new ink cartridges, I'm working. If
I'm at a party and start talking shop with someone, them I'm working
there as well.
So perhaps you should ask how many hours a week
do I NOT work. That's easy: about as many hours as I'm asleep.
Absolutely, and you’ll probably be in
high demand if you’re good. Great layout is not easy.
Working effectively with type is a skill unto itself. However you will
get frustrated with your limited drawing skills and probably try to
compensate by using clip art. This is where it gets dangerous.
Inappropriate
clip art can destroy an otherwise brilliant design faster than a hard
drive crash. If you can’t find the perfect piece of clip art
to incorporate in your design, don’t force it. Use shapes,
colors, lines, gradients, and typography to create balance and interest
instead. This is also where networking can come in handy.
Find other professionals, such as illustrators, web designers, or programmers
to compensate for your weaknesses. So when a client comes to you with
this amazing design project that requires some custom illustration
work, you can bid for the whole job and turn the drawing over to
someone you know and trust. Everyone wins!
Yes, but why limit yourself? It’s
much easier for an illustrator to learn design than a designer to
learn illustration. The reason is simple; drawing is simply harder
and therefore a superior skill. I don’t mean superior in the
sense that illustrators are better people, but that it’s harder
to master drawing than it is to master layout. So if you’re
a brilliant illustrator you’ve already internalized the fundamentals
of great design: layout; color, balance, composition, flow, and perspective.
Now you just need to apply those fundamentals to layout and typography.
This will also dramatically increase your marketability as well as
help protect your work from being butchered by an intern.
Trust me, seeing a beautiful illustration mired in a hideous layout
is truly heartbreaking. At the very least you’ll
need good layout skills for your own promotion and marketing, so hop
to it and get your typography on.
Sort answer; the best you can afford. At minimum
get a top-of-the-line Mac or PC with at least a 4 gigabytes (6 plus gb
is better) of RAM and a powerful graphics card. If you get a 64 bit
system you can go up to 24 GB RAM and let Photoshop run exclusively
in RAM instead of using scratch discs. I highly recommend a RAID
1 system. Don't do RAID 0. You'll be kicking yourself when one
of the striped discs fails and takes all your files with it (I speak
from experience here).
I prefer at least two arrays of RAID 1 disks. One array for
your operating system and programs and another array for your files.
So your system would have a total of four hard drives My own sytems has six hard drives. Two1TB Western Digital Caviar drives for my OS. My
files are kept on two arrays of Western Digital Caviar 1TB drives (four hard drives total). All of my
files are also mirrored on two external RAID 1 hard drives. So at any
moment I have six copies of every file that is important to my business.
If you’ve never had a hard drive crash, this may seem like
paranoia. To those of you in the know, it's just good common sense.
You'll need a good
scanner and a good
printer. Don't skimp
on the printer as you'll be relying on it for comping and proofing.
I like heavier matte presentation papers for everyday proofing and a photo gloss stock for final proofing.
While not a computer peripheral, you may need
a fax machine. You'll mainly use it for NDA's and other legal documents
or making quick black and white copies. You'll hardly use it but clients
just expect you to have one.
So don't put too much money into this purchase.
Your design can only be as good as your monitor so get the best you
can afford. A soft monitor with inaccurate color is going to make your
job very difficult. Plus you'll be staring at it for eight plus hours
a day so be kind to your eyes.
I'm using the NEC Multisync P221W. Happy with it so far. When shopping for LCD display you must avoid TN monitors. Go with PVA or IPS. Common brands for graphics professionals are Eizo, NEC and LaCie.
For keyboard and mouse just go with whatever
feels right for you but you must absolutely get a Wacom
tablet. The
6” x 8” will
be just fine. The bigger tablets just require you to move your arm
around more. I divide my chores. My left hand uses the mouse for scrolling
and right clicking and my right hand used the pen tablet for everything
else. Set the tablet for single click action and instantly reduce repetitive
click motions by 50%. I wrap my pen with some 1/8 inch foam
rubber to create a nice wide, ergonomic grip.
As for Mac vs. PC, just go with whatever your
friends have. They’ll be your source for tech support and free
software. For budget software go to www.gradware.com. Don’t have
an student ID? Then have a student buy it for you.
Me, I'm on a PC running currently Windows 7 Enterprise 64bit. My first OS was NT4. For me the choice
was easy. My friends were running Windows and "pound for pound" a PC
costs half as much as a Mac. I don't really care about being cool and
hip and all the major graphics programs perform the same functions
on either PC or Mac. The print shop doesn't care if my PDF's
were from a PC or Mac box either. If Photoshop and Illustrator don't
care what my operating system is, why should I? But as I said early,
get what your friends have or what you're most comfortable with. You'll
be happier that way.
Unless you absolutely have to, don't get
a laptop as your only computer. The screen and keyboard is in the worst
possible ergonomic position. Not a good way to spend 8-10 hours per
day. If you must use one, then add a separate keyboard and monitor
so you can set up a proper workstation. Plus you'll pay a substantial
premium to build a laptop that is worthy as a designer's workstation
compared to a desktop system.
As for old school
equipment, this really depends on your skill set. My foundation is
illustration so I've had a drafting board since I was 12. Currently
I have a huge 36" x 56" antique oak drafting board and a
nice sized light table. I have about every t-square, straight edge
and shape template you can think of. I have a professional drafter's
compass, some very good technical pens and ink brushes, several types
of erasers, technical drafting pencils and lots of lead ranging from
the softest to hardest.
Even if you are strictly a digital designer
you'll still need an analog space in which to work on things. Could
be that you need a little area to cut out a package design proof and
tape it together. Or maybe you need to see if that tri-fold brochure
really does fold where you expect it to. Or perhaps you'll need
to make a hard copy mock-up of a brochure to work out the correct number
of pages. No matter, I guarantee you will need a little traditional
workspace. At a minimum get a small drafting board and some basic
supplies such as a t-square, a steel ruler, an X-acto knife, a technical
pencil and sharpener, a technical pen, a couple of Sharpies, some double
sided tape and couple of types of erasers. That will cover most situations.
Being a designer is a process, not a destination.
A design you do today will not look as brilliant five years later.
You'll be able to immediately pick out the elements that you would
have done differently and be tortured over that one obvious mistake
that you should have caught. This experience is most profound when
you are young and just stating out. Design work you did when you were
15 will simply not compare to work you do when you are 20. Your work
at 25 will be considerably better than your work at 20. Over time
this becomes less pronounced. My work at 43 is still better than my
work at 40, but not as dramatically as the difference between ages 12
and 15.
So what will be your best work? Whatever you
are working on at the moment. When will you have reached your peak?
The last moment before you die.
Because if you're not a better designer at 80
years old than when you were 65, you completely missed the point.
This is it. It's your life. So don't be afraid to shape your
career to suit your passions, your temperament and your values. In
the end, that's all you have anyway.
Thanks,
Clay Butler
Owner of Claytowne
If you're looking for general
questions about my design business you can start
here.